Alessandro Valente

Aerospace engineering student at the University of Colorado Boulder, graduating in May 2027. I build vehicles and the analysis tools that decide whether they will work.

Portrait of Alessandro Valente.

I was born in Woking, England, did my A-Levels there in maths, physics and computer science, and came to Colorado for the aerospace degree.

My work sits in two places that usually stay apart. On one side is hardware: I founded the Engineering Connections Design Team and lead it as chief engineer, where twenty of us are developing a nitrous oxide and ethanol liquid sounding rocket targeting a 10 km apogee, and I have been on CU’s Formula SAE aerodynamics team since 2023, leading sidepod development from concept through CFD, wind tunnel testing and manufacture. On the other side is analysis: reinforcement learning for differential games in Julia, and spatial disorientation countermeasures in the Bioastronautics group, supported by the NASA Human Research Program.

The connection between them is that I do not trust an analysis I have not seen fail against something physical, and I do not trust hardware built without an analysis that could have predicted the failure. Most of the projects on this site are the product of moving between those two positions until they agree.

I taught maths to high school students in 2025 and 2026, writing lecture material, homework and mark schemes. I am now a teaching assistant for Engineering Economics (EMEN 4100), writing the example answers for its assignments.

Research interests

  • Adaptive assistance for crews on long-duration missions: automation that adjusts to each crew member’s state in a way the crew can trust.
  • Crew state estimation from physiological signals and behaviour, detecting overload, stress or impairment as it develops.
  • Human adaptation to spaceflight, especially modelling how vestibular function and spatial orientation perception change in altered gravity and after gravity transitions.
  • Real-time countermeasures to spatial disorientation and motion sickness: model-based display cueing for piloted lunar landing, and onset prediction from wearable ECG, EDA and EEG.
  • Differential games for multi-spacecraft guidance under uncertainty: pursuit–evasion and formation assembly.
  • Multi-agent reinforcement learning for agents that adapt to each other, an assistant and its crew member included, with exact linear-quadratic Nash solutions as benchmarks and guides.

At a glance

DegreeBS Aerospace Engineering Sciences, University of Colorado Boulder, expected May 2027. Minor in Engineering Management. Colorado Engineer Magazine Scholarship recipient.
Design teamFounder and Chief Engineer, Engineering Connections Design Team. Liquid bipropellant sounding rocket, 20 engineers.
Formula SAEAerodynamics, CU Boulder Racing Team, since 2023. Sidepod lead.
CertificationsNAR high-power rocketry Level 1 (2023) and Level 2 (2025).
ResearchMulti-agent reinforcement learning for differential games, with Dr. Vishala Arya; paper in preparation for the Journal of Open Source Software. In the Bioastronautics group with Dr. Torin Clark: spatial disorientation countermeasures, supported by the NASA Human Research Program, the lab’s motion sickness and PADL studies, and a galvanic vestibular stimulation study of locomotion after spaceflight.
CapstoneODIN, a nine-satellite debris detection constellation. Power Subsystem Lead, advised by Prof. Holzinger and Prof. Matsuo.
AlsoTeaching assistant, EMEN 4100 Engineering Economics. Outreach Officer, Society of Ethical Engineers. Former President of CU’s photography club. Former Program Coordinator, Engineering Connections. Project Manager for a 1 m boost glider in the Aerospace Vehicle Design Laboratory.
Based inBoulder, Colorado and Woking, England.
CitizenshipUnited Kingdom, Italy and the Bahamas.

Technical

ProgrammingMATLAB, Python, C++, C#, Julia, JavaScript and React, LaTeX.
SoftwareSolidWorks, CATIA, ANSYS, Simulink, Blender, OpenRocket, NASA CEA.
AnalysisOrbit propagation and eclipse modelling, linear-quadratic optimal control and dynamic games, multi-agent reinforcement learning, Monte Carlo and statistical analysis, trajectory simulation, 6-DOF flight dynamics, computational fluid dynamics, finite element and structural analysis, control systems modelling, data analysis.
Hands-onHuman-subject testing, physiological instrumentation (ECG, EDA, EEG), data acquisition, 3D printing, carbon fibre layup and vacuum bagging, CNC machining, laser cutting, hot-wire foam cutting, electronics prototyping and soldering, wind tunnel testing.
CourseworkOrbital mechanics and attitude dynamics, propulsion, thermodynamics and heat transfer, structures, electronics and communications, aerospace vehicle design and performance.

Away from the desk

I raced in the British Junior Supersport Championship, a support class running at British Superbike rounds, before university, and I still ride and work on bikes. It is not unrelated to the engineering: vehicle dynamics stops being abstract once you have had to feel the difference a setup change makes. Some of the same instinct is why I ended up on the aerodynamics team rather than somewhere quieter.

Get in touch

I am applying to PhD programmes in bioastronautics and astrodynamics for Fall 2027, and looking at roles in propulsion, GNC and flight software, systems engineering and mission operations, astrodynamics, and bioastronautics, starting after graduation in May 2027. The common thread in what I enjoy is problems where the model and the hardware have to be reconciled, and where being wrong is discoverable.

Emailvalessandro082@gmail.com
LinkedInlinkedin.com/in/valentea
ResumeDownload as PDF